name = Drum
preview = hdrum_preview.bmp
dir = lt_hdrum
model = drum1.gmf
type = extenders
base = Component
passthru = drum_collision
styles = Small, lt_hdrum2.txt, Medium, lt_hdrum3.txt, Large
description = Thick drum with a small diameter for spinning weapons.  Stack them to make a wider drum.  2800 hitpoints.
damagesounds = sounds\high_metal_tink.wav
hitpoints = 2800
normal = true 1 0 0
decal = pierce01.tga 0 0 -1 .5 .5 0
attachsound = sounds\cmp_generic.wav
material = metal(.2)
standard = 1
Sort = 21
Mass = 7
standard = 1